Coding Projects

May 2003 - "Joenopoly."  High School senior project, Central Cambria School District.  Joenopoly is a spin-off of the popular board game, Monopoly.  Built using Visual Basic.

Nov.2005 - "Murdock Dungeon".  Class project for University of Pittsburgh at Johnstown.  This dungeon game was a very small role-playing game in which the player can roam around in a dungeon, collecting key items and fighting against enemies in a traditional turn-based menu-styled mode of combat.  Built in Ada, plays in a terminal window.

May 2006 - "Avalonn".  Class project for University of Pittsburgh at Johnstown.  This largely tile-based game featured random enemies which roamed, slept, and sought combat and thought for themselves using artificial neural network technology.  The job of the player was to level up and slay all the creatures in the valley - the 'artificial valley of neural networks = avalonn".  Built in Java.

Aug. 2006 - "Rocelia".  Self interest project.  Built using VB.Net, featuring a very large overworld map (in 2D) that slides across the window to maintain the viewport of the player as they travel.  Random enemies, turn-based, menu-styled combat.  Story-driven adventure leads the player across the vastness of the world in search of ways to advance the game to its finish.

Aug. 2007 - "Bingo Quest".  Directed study project.  Built using VB.Net.  The player basically plays Bingo against many other artificial players, with an adventuristic role-playing twist.

Nov. 2008 - "Blokuest".   Class project for West Virginia University.  Built using C++ and Open GL.  Fully rendered in 3D; a puzzle game in which the player manuevers mini-dungeons and searches an exit.

Apr. 2009 - "Getris".  Class project for West Virginia University.  Built using C++ and Open GL.   Fully rendered in 3D; a remake of Tetris, with special attributions to shaders, lighting, shading, particle systems, and reflections.

Nov. 2009 - "Flash Projects".  Directed study project for West Virginia University.  Built using Actionscript and delivered as flash html pages.  A set of mini projects, with a pair of games.

Feb. 2010 - "Dimensia".  Self Research project for West Virginia University.  Built using C++ and Open GL.  Tile-based 2D + 3D rendering, remake of Zelda with several changes.  Research efforts were aimed at categorizing "fun" as four dimensions - story, creativity, gameplay, and replayability.  Users could select the level of each dimension and see how the game changes.
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Oct. 2010 - "Attack of the Robots".  Graduate Research Assistant project.  Built using Lua.  Remake of classical AI game, Attack of the Robots.
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Oct. 2010 - "Grand Theft Wumpus".  Graduate Research Assistant project.  Built using Lua.  Remake of classical AI game, Hunt the Wumpus.
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Nov. 2010 - "Evolution".  Graduate Research Assistant project.  Built using Lua.  A simulation of (simple traited) life in an evolutionary context of survival of the fittest.
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Mar. 2011 - "AiMazed2D".  Self Research project for West Virginia University.  Built using Lua.  Features purely random generation of dungeon-styled mazes, with an automatic AI agent that can "solve" the maze by finding first a key, then the exit.
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Jan. 2012 - "Qubey's Deep Dungeon".  Self Research project for West Virginia University.  Built using Java and web-hosting technology from Amazon (no longer hosted due to pricing).  Remake of AiMazed2D with upgraded graphics featuring corroboration with professional artists (musical and graphical).
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Aug. 2012 - "untitled".  Self research project.  An unfinished test with HTML5 using Javascript, to develop a simple html page with a character and a map to walk within.

Feb. 2013 - "Pysteroids".  Class project for West Virginia University.  Built using Python; remake of classical game, Asteroids.  Features beautiful particle systems and extremely simple vector graphics, including a non-disconnect interface - the player controls their ship at all times, even to make menu-type decisions.
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Apr. 2013 - "Pyranos Treasure".  Class project for West Virginia University.  Built using Inform, presented in an html web page.  This game is a work in interactive fiction, featuring a small puzzle-world.

May. 2013 - "Flight of the Goeben".  Class project for West Virginia University.  Worked closely with a client to deliver at least, an early prototype defined by extensive documentation for further directions.  Built using Java.

Aug. 2013 - "JMOO".  Self Research project for West Virginia University."   Built using Python.  A framework and tools for comparison of algorithms for multi-objective optimization.

Dec. 2014 - "Lights-Out".  Self interest game project."   Built using Java.  Lights Out is a game where you must aim to put out all the lights by pressing adjacent buttons.

Dec. 2014 - "Hangman".  Self interest game project."   Built using Java.  Hangman is a game where you must guess the word in a limited number of tries.

Sept 2015 - "LoadIQ Disaggregation". Proprietary work on disaggregation, a highly intelligent classification technique for analyzing energy usage. Built using Python/Django.

August 2016 - "Django JMOO". An extension of the JMOO project from 2013 to bring JMOO more towards the front-end and into a web browser. Python.

September 2016 - "Matching Game". A memory matching game implementation in Java.




Strategy Guides

January 2012 - "Dragon Quest V (SNES)". A partially(60%, missing some walkthrough and appendices) complete walkthrough and strategy guide complete with appendixes and artful design. Microsoft Word.

April 2012 - "Final Fantasy Mystic Quest (SNES)". A mostly (~95%, missing a finished bestiary) complete walkthrough and strategy guide complete with appendixes and artful design. Microsoft Word.


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